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Anna

Tool: Maya, Zbrush, Substance painter, Photoshop, Marmoset 

Textures
Head (4096x 4096) AO, Diffuse, Roughness, Metalic, Normal

Hair (4096x 4096) AO, Diffuse, Roughness, Directional, Metal

Pistol - 3d concept

Tool: Blender, Substance Painter, Unreal Engine5
Textures: 4096x 4096 , Base color, Emissive, Normal, Compacted ORM (OcclusionRoughenssMetallic)

Travis Scott

Tool: Maya, Zbrush, Substance painter, photoshop, Xgen, Marmoset

Sexxy Red

Tool: Maya, Zbrush, Substance painter, Photoshop, Xgen, Unreal 5
 

AXE

Personal practice - Instead of high poly modeling in Substance Painter, I used height values to extract height maps, normal maps , AO, roughness Map and  Metalic Map to create an axe
Tool: Maya, Substnace Painter.
Texture size : 4096x4096

Real time barbarian style Women hair

Hair Textures (4096 x 4096) Diffuse, Normal, ID, Ambient Occlusion, Remp, Spec and Alpha map

Jeff

Re-textureing old chracter modeling

Tool: Maya, Zbrush, Substance painter, Photoshop, Marmoset 

Textures
Head (4096x 4096) AO, Diffuse, Roughness, Metalic, Normal

Hair (4096x 4096) AO, Diffuse, Roughness, Directional, Metal

Fiddle

Work in Progress
I am upgrading an old personal project that I've taken out again.

Los Pintos

Tools: Maya, Zbrush, Substance painter, Photoshop
Poly Count:8347 (Tris)
2048x2048 textures for Diffuse, Metalness, Roughness and Normal

Jax 

Tools: Maya, Zbrush, Substance painter, Photoshop
Poly count: 10430 (Tris) 
2048x2048 textures for Diffuse, Metalness, Roughness and Normal

Morgan in Walking Dead

Tools: Maya, Zbrush, 

Short Hair with Haircap

I reworked Dwight Howard into high resolution version.
Ther purpose of the work is to express a man's short hair using Haipcap with Alpha.

Space Soldier

 

This Space Soldier is personal artwork with a normal map generated from Zbrush.

Tools: Maya, Zbrush, Photoshop, Xnormal, Topogun
poly counts: 20898 (including Guns)
Textures: Diffuse Map, Normal Map, Specular Map for Head 1024X1024, body 1024X1024,

weapon 1024X1024

Dragon

 

Tools: Maya, Zbrush, Photoshop, Marmoset Toolbag
poly counts: 31085
Textures: Diffuse Map, Normal Map, Specular Map for Whole-body 2048X2048

Alien Soldier

 

Tool: Maya, Zbrush

Others personal Works
NinJa_multi
ninja_shadow
tower003
tower002
tower001
subaru_BRZ003
subaru_BRZ004

© 2023 Ki Woong Lee

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