Anna
Tool: Maya, Zbrush, Substance painter, Photoshop, Marmoset
Textures
Head (4096x 4096) AO, Diffuse, Roughness, Metalic, Normal
Hair (4096x 4096) AO, Diffuse, Roughness, Directional, Metal
Pistol - 3d concept
Tool: Blender, Substance Painter, Unreal Engine5
Textures: 4096x 4096 , Base color, Emissive, Normal, Compacted ORM (OcclusionRoughenssMetallic)

Travis Scott
Tool: Maya, Zbrush, Substance painter, photoshop, Xgen, Marmoset
Sexxy Red
Tool: Maya, Zbrush, Substance painter, Photoshop, Xgen, Unreal 5
AXE
Personal practice - Instead of high poly modeling in Substance Painter, I used height values to extract height maps, normal maps , AO, roughness Map and Metalic Map to create an axe
Tool: Maya, Substnace Painter.
Texture size : 4096x4096
Real time barbarian style Women hair
Hair Textures (4096 x 4096) Diffuse, Normal, ID, Ambient Occlusion, Remp, Spec and Alpha map
Jeff
Re-textureing old chracter modeling
Tool: Maya, Zbrush, Substance painter, Photoshop, Marmoset
Textures
Head (4096x 4096) AO, Diffuse, Roughness, Metalic, Normal
Hair (4096x 4096) AO, Diffuse, Roughness, Directional, Metal
Fiddle
Work in Progress
I am upgrading an old personal project that I've taken out again.
Los Pintos
Tools: Maya, Zbrush, Substance painter, Photoshop
Poly Count:8347 (Tris)
2048x2048 textures for Diffuse, Metalness, Roughness and Normal



Jax
Tools: Maya, Zbrush, Substance painter, Photoshop
Poly count: 10430 (Tris)
2048x2048 textures for Diffuse, Metalness, Roughness and Normal



Morgan in Walking Dead
Tools: Maya, Zbrush,
Short Hair with Haircap
I reworked Dwight Howard into high resolution version.
Ther purpose of the work is to express a man's short hair using Haipcap with Alpha.


Space Soldier
This Space Soldier is personal artwork with a normal map generated from Zbrush.
Tools: Maya, Zbrush, Photoshop, Xnormal, Topogun
poly counts: 20898 (including Guns)
Textures: Diffuse Map, Normal Map, Specular Map for Head 1024X1024, body 1024X1024,
weapon 1024X1024





Dragon
Tools: Maya, Zbrush, Photoshop, Marmoset Toolbag
poly counts: 31085
Textures: Diffuse Map, Normal Map, Specular Map for Whole-body 2048X2048
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Alien Soldier
Tool: Maya, Zbrush
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Others personal Works
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© 2023 Ki Woong Lee